A new trailer for Dishonoured was released for E3 a few days ago, and oh my - it's another great-looking original IP!
It may feature the increasingly-cliché use of a young girl singing a public domain children's song (presumably in the Morrison's underground car park, judging by the incredibly echoey acoustics), but by god, it looks pretty great. Yeah, I've used the word 'great' three times. To be brutally honest, from this trailer alone, I can't really bring myself to throw interesting superlatives at it - the combat seems a bit Skyrimmy, it looks a bit repetetive (Person getting stabbed, person getting stabbed, person getting stabbed, awesome-looking psychic steampunk robot fight, person getting stabbed), and the graphics aren't really much to be wowed at (not that amazing graphics should ever be considered a major selling point). But I have no doubt that this is going to shape up to be a brilliant game.
The description is what really caught my attention:
"In Dishonored, creatively eliminate your targets with the flexible combat system as you combine supernatural abilities with weapons and gadgets at your disposal. Pursue your targets under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make."
It has three things I love in games - sneaking in darkness, creatively murdering people, and making choices that impact the game. However, I do find it odd that they say "creatively eliminate your targets" when every single kill in the trailer consisted of just stabbing them with a knife (albeit in differing ways, but it still only boils down to "stabbed with knife").
The setting also sounds intriguing:
"In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with strange technologies, dark forces bestow supernatural abilities upon you."
Judging by the trailer, this certainly means there'll be all sorts of cool steampunk stuff, and the supernatural aspect is bound to jazz up gameplay.
My final question - who is this little girl? Does she serve a purpose other than making things feel a wee bit cliché? What's the significance of her replacing the word 'sailor' with 'whaler'? I don't know, but I'm going to put my faith in Bethesda as usual.
(cue the usual interjection from Matt, probably containing some sort of metaphor regarding the fans' heads being stuck up Bethesda's figurative behind)
I guess only time will tell. I'll be keeping a close eye on this one.